top of page
Cat Cube
 

Why I am making Cat Cube

I mainly started this project to learn puzzle design, an area in game design I have never really studied. It has also been a great experience to become more confident with level design.

​

The premise

Eat all the fish and reach the exit before falling asleep! Take on obstacles and eat exotic fish to open the exit. Every time you take a turn you get closer to sleeping, beat the map with the shortest and smartest to win better medals.

​

Here are some playthrough videos of some of my favourite levels;

Levels

Cat Cube's levels are made up of a variety of fish and obstacles. Players will need to explore the map and work out the most efficient route to get the best score.

 

The level thesis is usually based on an interesting angle, level design shape or mixing mechanics into a combination the player hasn't experienced yet. 

​

The push mechanic

Obstacles use a push mechanic that makes the player do a U-turn without using up any of the player turns. This lets the player use obstacles as clever shortcuts and get better scores if they can use them correctly. Think of it as the puzzle equivalent of parrying. 

 

banner cat cube.jpg
bottom of page